We made our annual trek to Monterey Market to pick our Jack-o-Lantern pumpkins. Nettie and Peabody scored some nice 20-pounders. We’ll be getting to work on them tomorrow after we spend some time on costumes. Annabelle and I are going to try our hands at paper mache masks. Wish us luck!
Archive for October, 2012
This morning we visited the USS Spruance which is in San Francisco for Fleet Week. The ships gunnery officer, she’s the one in charge of the 5-inch gun behind Peabody, guided us through the ship which is the Navy’s newest guided missile destroyer. Most of the crew was on shore leave which gave us the opportunity to visit the Combat Information Center, the heart of the Spruance’s operations. It’s tight and dark with seat-belted chairs and monitors everywhere. Two big screens provide a video feed from the deck. It reminded us of the screen from Star Trek’s Enterprise. The mess hall holds the bell from the original Spruance, a destroyer that served from 1973-2005. Babies born to crew members can be baptized in the bell. We’ll be looking out for the Spruance as she raises anchor and heads out under the Golden Gate Bridge tomorrow. And if you wondered what the proper procedures for abandoning ship are, read this ship’s sign.
This week, Peabody assembled the da Vinci Catapult model from Marbles: The Brain Store. The working model is based off of Leonardo’s Renaissance redesigns of medieval catapults. It comes with everything you need, even glue and clay ammunition. The instructions and illustrations are very well done. With only a little help, Peabody had it going in a little over an hour. We recommend it for 10 year-olds and up who are interested in laying siege to the living room.
I came to cooperative games with a healthy dose of skepticism. The exhilaration from out-smarting an opponent is a big part of what makes gaming fun. A relatively new batch of cooperative board games, though, doesn’t skimp on the challenge and tension found in traditional competitive games. Games like Flash Point, Pandemic and Forbidden Island succeed by offering a clear opponent and win/lose conditions against a simulated threat. In Flash Point, a team of firefighters must rescue the occupants of burning building before it collapses. In Pandemic, the team travels the globe, battling a rampant disease. And in Forbidden Island, the team sets off to save treasures from a tropical paradise before it sinks beneath the oceans. We like how each game allows players to take on a role with unique skills and bonuses. If you want to encourage family teamwork, try out one of these games. All three are suitable for gamers eight and up. We like Flash Point for its theme and action. Pandemic is harder and the theme a bit more mature, but the consequences and scale make it feel epic.
For last year’s term paper, I wrote about John Snow and how he discovered how cholera was spread through water during the Soho cholera outbreak of 1854. John Snow was the first person to disprove the miasma theory (the idea that disease is spread through bad air), though Pasteur is often wrongly credited with this discovery. During our trip to London this summer we visited a replica of the Broad Street Pump, which helped Snow in finding the cause of the disease. There is a nearby pub named after John Snow, and nearby is the former site of his house. It was so exciting to walk around in the neighborhood where Snow made his incredible discovery!